| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int func_() { |
| float2 coord = float2(0.0f, 0.0f); |
| float tmp3 = 0.0f; |
| float tmp2[1] = (float[1])0; |
| float4 tmp = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float x_48 = 0.0f; |
| coord = float2(1.0f, 1.0f); |
| const float x_41 = coord.y; |
| if ((int(x_41) < 180)) { |
| x_48 = tmp2[0]; |
| tmp3 = x_48; |
| } else { |
| discard; |
| } |
| tmp = float4(x_48, x_48, x_48, x_48); |
| return 1; |
| } |
| |
| void main_1() { |
| const int x_9 = func_(); |
| if ((x_9 == 1)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |