| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "fuzzers/random_generator.h" |
| |
| #include <algorithm> |
| #include <cassert> |
| #include <vector> |
| |
| namespace tint { |
| namespace fuzzers { |
| |
| namespace { |
| |
| /// Generate integer from uniform distribution |
| /// @tparam I - integer type |
| /// @param engine - random number engine to use |
| /// @param lower - Lower bound of integer generated |
| /// @param upper - Upper bound of integer generated |
| /// @returns i, where lower <= i < upper |
| template <typename I> |
| I RandomUInt(std::mt19937* engine, I lower, I upper) { |
| assert(lower < upper && "|lower| must be stictly less than |upper|"); |
| |
| return std::uniform_int_distribution<I>(lower, upper - 1)(*engine); |
| } |
| |
| } // namespace |
| |
| RandomGenerator::RandomGenerator(uint32_t seed) : engine_(seed) {} |
| |
| uint32_t RandomGenerator::GetUInt32(uint32_t lower, uint32_t upper) { |
| return RandomUInt(&engine_, lower, upper); |
| } |
| |
| uint32_t RandomGenerator::GetUInt32(uint32_t bound) { |
| assert(bound > 0 && "|bound| must be greater than 0"); |
| return RandomUInt(&engine_, 0u, bound); |
| } |
| |
| uint64_t RandomGenerator::GetUInt64(uint64_t lower, uint64_t upper) { |
| return RandomUInt(&engine_, lower, upper); |
| } |
| |
| uint64_t RandomGenerator::GetUInt64(uint64_t bound) { |
| assert(bound > 0 && "|bound| must be greater than 0"); |
| return RandomUInt(&engine_, static_cast<uint64_t>(0), bound); |
| } |
| |
| uint8_t RandomGenerator::GetByte() { |
| return std::independent_bits_engine<std::mt19937, 8, uint8_t>(engine_)(); |
| } |
| |
| uint32_t RandomGenerator::Get4Bytes() { |
| return std::independent_bits_engine<std::mt19937, 32, uint32_t>(engine_)(); |
| } |
| |
| std::vector<uint8_t> RandomGenerator::GetNBytes(size_t n) { |
| std::vector<uint8_t> result(n); |
| std::generate( |
| std::begin(result), std::end(result), |
| std::independent_bits_engine<std::mt19937, 8, uint8_t>(engine_)); |
| return result; |
| } |
| |
| bool RandomGenerator::GetBool() { |
| return RandomUInt(&engine_, 0u, 2u); |
| } |
| |
| bool RandomGenerator::GetWeightedBool(uint32_t percentage) { |
| static const uint32_t kMaxPercentage = 100; |
| assert(percentage <= kMaxPercentage && |
| "|percentage| needs to be within [0, 100]"); |
| return RandomUInt(&engine_, 0u, kMaxPercentage) < percentage; |
| } |
| |
| } // namespace fuzzers |
| } // namespace tint |