struct tint_symbol_1 { | |
float4 position : SV_Position; | |
bool front_facing : SV_IsFrontFace; | |
uint sample_index : SV_SampleIndex; | |
uint sample_mask : SV_Coverage; | |
}; | |
void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { | |
if (front_facing) { | |
const float4 foo = position; | |
const uint bar = (sample_index + sample_mask); | |
} | |
} | |
void main(tint_symbol_1 tint_symbol) { | |
main_inner(tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask); | |
return; | |
} |