struct FragmentInputs0 { | |
[[builtin(position)]] | |
position : vec4<f32>; | |
[[location(0)]] | |
loc0 : i32; | |
}; | |
struct FragmentInputs1 { | |
[[location(3)]] | |
loc3 : vec4<f32>; | |
[[builtin(sample_mask)]] | |
sample_mask : u32; | |
}; | |
[[stage(fragment)]] | |
fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32) { | |
if (front_facing) { | |
let foo : vec4<f32> = inputs0.position; | |
let bar : u32 = (sample_index + inputs1.sample_mask); | |
let i : i32 = inputs0.loc0; | |
let u : u32 = loc1; | |
let f : f32 = loc2; | |
let v : vec4<f32> = inputs1.loc3; | |
} | |
} |