| VertexOutput foo(float x) { |
| const VertexOutput tint_symbol_2 = {float4(x, x, x, 1.0f), 42}; |
| float4 pos : SV_Position; |
| VertexOutput vert_main1_inner() { |
| tint_symbol vert_main1() { |
| const VertexOutput inner_result = vert_main1_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.loc0 = inner_result.loc0; |
| float4 pos : SV_Position; |
| VertexOutput vert_main2_inner() { |
| tint_symbol_1 vert_main2() { |
| const VertexOutput inner_result_1 = vert_main2_inner(); |
| tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0; |
| wrapper_result_1.pos = inner_result_1.pos; |
| wrapper_result_1.loc0 = inner_result_1.loc0; |