| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct Inner { |
| /* 0x0000 */ int x; |
| }; |
| struct tint_padded_array_element { |
| /* 0x0000 */ Inner el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct S { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ Inner i; |
| /* 0x006c */ tint_array_wrapper j; |
| /* 0x00ac */ int8_t tint_pad_1[4]; |
| }; |
| |
| kernel void tint_symbol(const device S& s [[buffer(0)]]) { |
| int3 const a = s.a; |
| int const b = s.b; |
| uint3 const c = s.c; |
| uint const d = s.d; |
| float3 const e = s.e; |
| float const f = s.f; |
| float2x3 const g = s.g; |
| float3x2 const h = s.h; |
| Inner const i = s.i; |
| tint_array_wrapper const j = s.j; |
| return; |
| } |
| |