fn main_1() { | |
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0)); | |
m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0)); | |
m[1] = vec3<f32>(5.0, 5.0, 5.0); | |
return; | |
} | |
[[stage(compute), workgroup_size(1, 1, 1)]] | |
fn main() { | |
main_1(); | |
} |