blob: 9140262fdd629b0970ada2c989a9f1edc3c85d7b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_(constant buf0& x_8) {
float s = 0.0f;
int i = 0;
int j = 0;
s = 2.0f;
i = 0;
while (true) {
int const x_47 = i;
int const x_49 = x_8.zero;
if ((x_47 < (x_49 + 1))) {
} else {
break;
}
float const x_53 = s;
s = (x_53 + 3.0f);
j = 0;
while (true) {
int const x_59 = j;
if ((x_59 < 10)) {
} else {
break;
}
int const x_63 = x_8.zero;
if ((x_63 == 1)) {
discard_fragment();
}
{
int const x_67 = j;
j = (x_67 + 1);
}
}
{
int const x_69 = i;
i = (x_69 + 1);
}
}
float const x_71 = s;
return x_71;
}
void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
float4 c = 0.0f;
float const x_34 = func_(x_8);
c = float4(x_34, 0.0f, 0.0f, 1.0f);
float const x_36 = func_(x_8);
if ((x_36 == 5.0f)) {
float4 const x_41 = c;
*(tint_symbol_4) = x_41;
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_8, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}