| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ int zero; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_(constant buf0& x_8) { |
| float s = 0.0f; |
| int i = 0; |
| int j = 0; |
| s = 2.0f; |
| i = 0; |
| while (true) { |
| int const x_47 = i; |
| int const x_49 = x_8.zero; |
| if ((x_47 < (x_49 + 1))) { |
| } else { |
| break; |
| } |
| float const x_53 = s; |
| s = (x_53 + 3.0f); |
| j = 0; |
| while (true) { |
| int const x_59 = j; |
| if ((x_59 < 10)) { |
| } else { |
| break; |
| } |
| int const x_63 = x_8.zero; |
| if ((x_63 == 1)) { |
| discard_fragment(); |
| } |
| { |
| int const x_67 = j; |
| j = (x_67 + 1); |
| } |
| } |
| { |
| int const x_69 = i; |
| i = (x_69 + 1); |
| } |
| } |
| float const x_71 = s; |
| return x_71; |
| } |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { |
| float4 c = 0.0f; |
| float const x_34 = func_(x_8); |
| c = float4(x_34, 0.0f, 0.0f, 1.0f); |
| float const x_36 = func_(x_8); |
| if ((x_36 == 5.0f)) { |
| float4 const x_41 = c; |
| *(tint_symbol_4) = x_41; |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |