| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[6]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct tint_array_wrapper_2 { |
| int arr[5]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_6, constant buf0& x_12, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| tint_array_wrapper_2 data = {}; |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_48 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| int const x_51 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| int const x_54 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_6) = float4(float(x_45), float(x_48), float(x_51), float(x_54)); |
| int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_60 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_62 = x_6.x_GLF_uniform_int_values.arr[3].el; |
| int const x_64 = x_6.x_GLF_uniform_int_values.arr[4].el; |
| int const x_66 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| tint_array_wrapper_2 const tint_symbol_4 = {.arr={x_58, x_60, x_62, x_64, x_66}}; |
| data = tint_symbol_4; |
| int const x_69 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| a = x_69; |
| while (true) { |
| int const x_74 = a; |
| int const x_76 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_74 < x_76)) { |
| } else { |
| break; |
| } |
| int const x_80 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| i = x_80; |
| while (true) { |
| int const x_85 = i; |
| int const x_87 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_85 < x_87)) { |
| } else { |
| break; |
| } |
| int const x_90 = i; |
| j = x_90; |
| while (true) { |
| int const x_95 = j; |
| int const x_97 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_95 < x_97)) { |
| } else { |
| break; |
| } |
| int const x_100 = i; |
| int const x_102 = data.arr[x_100]; |
| int const x_103 = j; |
| int const x_105 = data.arr[x_103]; |
| if ((x_102 < x_105)) { |
| int const x_110 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| float const x_111 = float(x_110); |
| *(tint_symbol_6) = float4(x_111, x_111, x_111, x_111); |
| } |
| { |
| int const x_113 = j; |
| j = (x_113 + 1); |
| } |
| } |
| { |
| int const x_115 = i; |
| i = (x_115 + 1); |
| } |
| } |
| { |
| int const x_117 = a; |
| a = (x_117 + 1); |
| } |
| } |
| while (true) { |
| float const x_124 = (*(tint_symbol_7)).x; |
| float const x_126 = x_12.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_124 < x_126)) { |
| } else { |
| break; |
| } |
| int const x_130 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| i_1 = x_130; |
| while (true) { |
| int const x_135 = i_1; |
| int const x_137 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_135 < x_137)) { |
| } else { |
| break; |
| } |
| int const x_141 = x_6.x_GLF_uniform_int_values.arr[5].el; |
| float const x_142 = float(x_141); |
| *(tint_symbol_6) = float4(x_142, x_142, x_142, x_142); |
| { |
| int const x_144 = i_1; |
| i_1 = (x_144 + 1); |
| } |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| tint_symbol_8 = gl_FragCoord_param; |
| main_1(x_6, x_12, &(tint_symbol_9), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; |
| tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |
| |