| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float a = 0.0f; |
| a = (as_type<float>(1u) - (1.0f * floor((as_type<float>(1u) / 1.0f)))); |
| float const x_29 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| *(tint_symbol_4) = float4(x_29, x_29, x_29, x_29); |
| float const x_31 = a; |
| float const x_33 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| if ((x_31 < x_33)) { |
| float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_40 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_38, x_40, x_42, x_44); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |