| type Arr = [[stride(16)]] array<f32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| fn main_1() { |
| var a : f32; |
| a = (bitcast<f32>(1u) - (1.0 * floor((bitcast<f32>(1u) / 1.0)))); |
| let x_29 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29); |
| let x_31 : f32 = a; |
| let x_33 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| if ((x_31 < x_33)) { |
| let x_38 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |