| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void frexp_6efa09(thread int3* const tint_symbol_2) { |
| float3 res = frexp(float3(), *(&(*(tint_symbol_2)))); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| thread int3 tint_symbol_3 = 0; |
| frexp_6efa09(&(tint_symbol_3)); |
| tint_symbol const tint_symbol_1 = {.value=float4()}; |
| return tint_symbol_1; |
| } |
| |
| fragment void fragment_main() { |
| thread int3 tint_symbol_4 = 0; |
| frexp_6efa09(&(tint_symbol_4)); |
| return; |
| } |
| |
| kernel void compute_main() { |
| thread int3 tint_symbol_5 = 0; |
| frexp_6efa09(&(tint_symbol_5)); |
| return; |
| } |
| |