blob: 18cc654c84950d65bce4daa9c9ca019a3b67cc8d [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<f32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<f32> = textureGather(2, t, s, vec2<f32>());
}