| #version 310 es | |
| precision mediump float; | |
| uniform highp usampler2D Src; | |
| uniform highp writeonly uimage2D Dst; | |
| void main_1() { | |
| uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); | |
| uvec4 x_18 = texelFetch(Src, ivec2(0, 0), 0); | |
| srcValue = x_18; | |
| uint x_22 = srcValue.x; | |
| srcValue.x = (x_22 + uint(1)); | |
| imageStore(Dst, ivec2(0, 0), srcValue); | |
| return; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |