| type Arr = @stride(16) array<i32, 2>; |
| x_GLF_uniform_int_values : Arr; |
| type Arr_1 = @stride(16) array<f32, 2>; |
| x_GLF_uniform_float_values : Arr_1; |
| var<private> x_GLF_color : vec4<f32>; |
| @group(0) @binding(1) var<uniform> x_5 : buf1; |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| let x_29 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_30 : f32 = f32(x_29); |
| x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30); |
| let x_33 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_40 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_44 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| if (!((x_44 <= f32(x_45)))) { |
| let x_52 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_58 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| let x_60 : vec4<f32> = x_GLF_color; |
| x_GLF_color = (x_60 + vec4<f32>(x_52, f32(x_53), f32(x_55), x_58)); |
| x_GLF_color_1 : vec4<f32>; |
| return main_out(x_GLF_color); |