| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| struct vertexUniformBuffer1 { |
| float2x2 transform1; |
| }; |
| struct vertexUniformBuffer2 { |
| float2x2 transform2; |
| }; |
| |
| ConstantBuffer<vertexUniformBuffer1> x_20 : register(b0, space0); |
| ConstantBuffer<vertexUniformBuffer2> x_26 : register(b0, space1); |
| |
| struct tint_symbol_1 { |
| int gl_VertexIndex : SV_VertexID; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| struct tint_array_wrapper { |
| float2 arr[3]; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const int gl_VertexIndex = tint_symbol.gl_VertexIndex; |
| tint_array_wrapper indexable = {{float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f)}}; |
| const float2x2 x_23 = x_20.transform1; |
| const float2x2 x_28 = x_26.transform2; |
| const int x_46 = gl_VertexIndex; |
| const tint_array_wrapper tint_symbol_3 = {{float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(-1.0f, -1.0f)}}; |
| indexable = tint_symbol_3; |
| const float2 x_51 = indexable.arr[x_46]; |
| const float2 x_52 = mul(x_51, float2x2((x_23[0u] + x_28[0u]), (x_23[1u] + x_28[1u]))); |
| const tint_symbol_2 tint_symbol_4 = {float4(x_52.x, x_52.y, 0.0f, 1.0f)}; |
| return tint_symbol_4; |
| } |
| |
| warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. |
| |
| error: validation errors |
| error: SV_VertexID must be uint. |
| Validation failed. |
| |
| |