blob: 372bb2421432e3d0f2faf7fc475407c8166f5508 [file] [log] [blame]
var<private> gl_Position : vec4<f32>;
fn main_1() {
gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
}
[[stage(vertex)]]
fn main() -> main_out {
main_1();
return main_out(gl_Position);
}