fn mix_0c8c33() { | |
var res : vec3<f32> = mix(vec3<f32>(), vec3<f32>(), vec3<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
mix_0c8c33(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
mix_0c8c33(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
mix_0c8c33(); | |
} |