fn reverseBits_e1f4c1() { | |
var res : vec2<u32> = reverseBits(vec2<u32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
reverseBits_e1f4c1(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
reverseBits_e1f4c1(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
reverseBits_e1f4c1(); | |
} |