[[group(1), binding(0)]] var arg_0 : texture_depth_cube; | |
fn textureDimensions_a6ca1c() { | |
var res : vec3<i32> = textureDimensions(arg_0, 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureDimensions_a6ca1c(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureDimensions_a6ca1c(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureDimensions_a6ca1c(); | |
} |