blob: f7bc458453d09e79ef15ae3c3fdb108b377f8853 [file] [log] [blame]
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_2ae485() {
int4 res = arg_0.Load(int3(0, 0, 0));
}
void vertex_main() {
textureLoad_2ae485();
return;
}
void fragment_main() {
textureLoad_2ae485();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_2ae485();
return;
}