blob: 52e8e30ac756c3b6636a6c0ee878dce4ae383e73 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureNumLayers_ff5e89() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLayers_ff5e89();
return;
}
void fragment_main() {
textureNumLayers_ff5e89();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_ff5e89();
return;
}