blob: 61caf3b2d807026e2b9c0df7f8375f1026bbcf99 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_2ed2a3() {
arg_0[1] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_2ed2a3();
return;
}
void fragment_main() {
textureStore_2ed2a3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2ed2a3();
return;
}