blob: f4b305b4ae93211aca62d744a5d8e90a1c1fe466 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_f9be83() {
arg_0[int3(0, 0, 1)] = int4(0, 0, 0, 0);
}
void vertex_main() {
textureStore_f9be83();
return;
}
void fragment_main() {
textureStore_f9be83();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f9be83();
return;
}