#include <metal_stdlib> | |
using namespace metal; | |
void unpack4x8snorm_523fb3() { | |
float4 res = unpack_snorm4x8_to_float(1u); | |
} | |
vertex void vertex_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |
fragment void fragment_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |
kernel void compute_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |