var<private> position : vec4<f32>; | |
var<private> pos : u32; | |
var<private> gl_Position : vec4<f32>; | |
fn main_1() { | |
let x_22 : vec4<f32> = position; | |
gl_Position = x_22; | |
pos = 0u; | |
return; | |
} | |
struct main_out { | |
@builtin(position) | |
gl_Position : vec4<f32>; | |
@location(0) @interpolate(flat) | |
pos_1 : u32; | |
}; | |
@stage(vertex) | |
fn main(@location(0) position_param : vec4<f32>) -> main_out { | |
position = position_param; | |
main_1(); | |
return main_out(gl_Position, pos); | |
} |