| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TRANSFORM_MSL_H_ |
| #define SRC_TRANSFORM_MSL_H_ |
| |
| #include "src/transform/transform.h" |
| |
| namespace tint { |
| namespace transform { |
| |
| /// Msl is a transform used to sanitize a Program for use with the Msl writer. |
| /// Passing a non-sanitized Program to the Msl writer will result in undefined |
| /// behavior. |
| class Msl : public Castable<Msl, Transform> { |
| public: |
| /// The default buffer slot to use for the storage buffer size buffer. |
| const uint32_t kDefaultBufferSizeUniformIndex = 30; |
| |
| /// Configuration options for the Msl sanitizer transform. |
| struct Config : public Castable<Data, transform::Data> { |
| /// Constructor |
| /// @param buffer_size_ubo_idx the index to use for the buffer size UBO |
| /// @param sample_mask the fixed sample mask to use for fragment shaders |
| /// @param emit_point_size `true` to emit a vertex point size builtin |
| /// @param disable_workgroup_init `true` to disable workgroup memory zero |
| /// initialization |
| Config(uint32_t buffer_size_ubo_idx, |
| uint32_t sample_mask = 0xFFFFFFFF, |
| bool emit_point_size = false, |
| bool disable_workgroup_init = false); |
| |
| /// Copy constructor |
| Config(const Config&); |
| |
| /// Destructor |
| ~Config() override; |
| |
| /// The index to use when generating a UBO to receive storage buffer sizes. |
| uint32_t buffer_size_ubo_index = 0; |
| |
| /// The fixed sample mask to combine with fragment shader outputs. |
| uint32_t fixed_sample_mask = 0xFFFFFFFF; |
| |
| /// Set to `true` to generate a [[point_size]] attribute which is set to 1.0 |
| /// for all vertex shaders in the module. |
| bool emit_vertex_point_size = false; |
| |
| /// Set to `true` to disable workgroup memory zero initialization |
| bool disable_workgroup_init = false; |
| }; |
| |
| /// Information produced by the sanitizer that users may need to act on. |
| struct Result : public Castable<Result, transform::Data> { |
| /// Constructor |
| /// @param needs_buffer_sizes True if the shader needs a UBO of buffer sizes |
| explicit Result(bool needs_buffer_sizes); |
| |
| /// Copy constructor |
| Result(const Result&); |
| |
| /// Destructor |
| ~Result() override; |
| |
| /// True if the shader needs a UBO of buffer sizes. |
| bool const needs_storage_buffer_sizes; |
| }; |
| |
| /// Constructor |
| Msl(); |
| ~Msl() override; |
| |
| /// Runs the transform on `program`, returning the transformation result. |
| /// @param program the source program to transform |
| /// @param data optional extra transform-specific input data |
| /// @returns the transformation result |
| Output Run(const Program* program, const DataMap& data = {}) override; |
| |
| private: |
| /// Pushes module-scope variables with certain storage classes into the entry |
| /// point function, and passes them as function parameters to any functions |
| /// that need them. |
| void HandleModuleScopeVariables(CloneContext& ctx) const; |
| }; |
| |
| } // namespace transform |
| } // namespace tint |
| |
| #endif // SRC_TRANSFORM_MSL_H_ |