| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/transform/vertex_pulling.h" |
| |
| #include <utility> |
| |
| #include "src/transform/test_helper.h" |
| |
| namespace tint { |
| namespace transform { |
| namespace { |
| |
| using VertexPullingTest = TransformTest; |
| |
| TEST_F(VertexPullingTest, Error_NoEntryPoint) { |
| auto* src = ""; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_InvalidEntryPoint) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| VertexPulling::Config cfg; |
| cfg.entry_point_name = "_"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_EntryPointWrongStage) { |
| auto* src = R"( |
| [[stage(fragment)]] |
| fn main() {} |
| )"; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| VertexPulling::Config cfg; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_BadStride) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = |
| "error: WebGPU requires that vertex stride must be a multiple of 4 " |
| "bytes, but VertexPulling array stride for buffer 0 was 15 bytes"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{15, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, BasicModule) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttribute) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| { |
| let buffer_array_base_0 = tint_pulling_vertex_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneInstancedAttribute) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(instance_index)]] tint_pulling_instance_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| { |
| let buffer_array_base_0 = tint_pulling_instance_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, VertexStepMode::kInstance, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttributeDifferentOutputSet) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(5)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| { |
| let buffer_array_base_0 = tint_pulling_vertex_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| cfg.pulling_group = 5; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttribute_Struct) { |
| auto* src = R"( |
| struct Inputs { |
| [[location(0)]] var_a : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(inputs : Inputs) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| struct Inputs { |
| [[location(0)]] |
| var_a : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var inputs : Inputs; |
| { |
| let buffer_array_base_0 = tint_pulling_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // We expect the transform to use an existing builtin variables if it finds them |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32, |
| [[location(1)]] var_b : f32, |
| [[builtin(vertex_index)]] custom_vertex_index : u32, |
| [[builtin(instance_index)]] custom_instance_index : u32 |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] custom_vertex_index : u32, [[builtin(instance_index)]] custom_instance_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| var var_b : f32; |
| { |
| let buffer_array_base_0 = custom_vertex_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = custom_instance_index; |
| var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(var_a, var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Struct) { |
| auto* src = R"( |
| struct Inputs { |
| [[location(0)]] var_a : f32; |
| [[location(1)]] var_b : f32; |
| [[builtin(vertex_index)]] custom_vertex_index : u32; |
| [[builtin(instance_index)]] custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(inputs : Inputs) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| struct tint_symbol { |
| [[builtin(vertex_index)]] |
| custom_vertex_index : u32; |
| [[builtin(instance_index)]] |
| custom_instance_index : u32; |
| }; |
| |
| struct Inputs { |
| [[location(0)]] |
| var_a : f32; |
| [[location(1)]] |
| var_b : f32; |
| [[builtin(vertex_index)]] |
| custom_vertex_index : u32; |
| [[builtin(instance_index)]] |
| custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(tint_symbol_1 : tint_symbol) -> [[builtin(position)]] vec4<f32> { |
| var inputs : Inputs; |
| inputs.custom_vertex_index = tint_symbol_1.custom_vertex_index; |
| inputs.custom_instance_index = tint_symbol_1.custom_instance_index; |
| { |
| let buffer_array_base_0 = inputs.custom_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = inputs.custom_instance_index; |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_SeparateStruct) { |
| auto* src = R"( |
| struct Inputs { |
| [[location(0)]] var_a : f32; |
| [[location(1)]] var_b : f32; |
| }; |
| |
| struct Indices { |
| [[builtin(vertex_index)]] custom_vertex_index : u32; |
| [[builtin(instance_index)]] custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(inputs : Inputs, indices : Indices) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| struct Inputs { |
| [[location(0)]] |
| var_a : f32; |
| [[location(1)]] |
| var_b : f32; |
| }; |
| |
| struct Indices { |
| [[builtin(vertex_index)]] |
| custom_vertex_index : u32; |
| [[builtin(instance_index)]] |
| custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(indices : Indices) -> [[builtin(position)]] vec4<f32> { |
| var inputs : Inputs; |
| { |
| let buffer_array_base_0 = indices.custom_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = indices.custom_instance_index; |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, TwoAttributesSameBuffer) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32, |
| [[location(1)]] var_b : vec4<f32>) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| var var_b : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 4u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 3u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{16, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FloatVectorAttributes) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : vec2<f32>, |
| [[location(1)]] var_b : vec3<f32>, |
| [[location(2)]] var_c : vec4<f32> |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| [[binding(2), group(4)]] var<storage, read> tint_pulling_vertex_buffer_2 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : vec2<f32>; |
| var var_b : vec3<f32>; |
| var var_c : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 2u); |
| var_a = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)])); |
| let buffer_array_base_1 = (tint_pulling_vertex_index * 3u); |
| var_b = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 2u)])); |
| let buffer_array_base_2 = (tint_pulling_vertex_index * 4u); |
| var_c = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[buffer_array_base_2]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 3u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| {8, VertexStepMode::kVertex, {{VertexFormat::kFloat32x2, 0, 0}}}, |
| {12, VertexStepMode::kVertex, {{VertexFormat::kFloat32x3, 0, 1}}}, |
| {16, VertexStepMode::kVertex, {{VertexFormat::kFloat32x4, 0, 2}}}, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, AttemptSymbolCollision) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32, |
| [[location(1)]] var_b : vec4<f32>) -> [[builtin(position)]] vec4<f32> { |
| var tint_pulling_vertex_index : i32; |
| var tint_pulling_vertex_buffer_0 : i32; |
| var tint_vertex_data : i32; |
| var tint_pulling_pos : i32; |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data_1 : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0_1 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index_1 : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| var var_b : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index_1 * 4u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[buffer_array_base_0]); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 3u)])); |
| } |
| var tint_pulling_vertex_index : i32; |
| var tint_pulling_vertex_buffer_0 : i32; |
| var tint_vertex_data : i32; |
| var tint_pulling_pos : i32; |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{16, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, std::move(data)); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsAligned) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main( |
| [[location(0)]] uint8x2 : vec2<u32>, |
| [[location(1)]] uint8x4 : vec4<u32>, |
| [[location(2)]] sint8x2 : vec2<i32>, |
| [[location(3)]] sint8x4 : vec4<i32>, |
| [[location(4)]] unorm8x2 : vec2<f32>, |
| [[location(5)]] unorm8x4 : vec4<f32>, |
| [[location(6)]] snorm8x2 : vec2<f32>, |
| [[location(7)]] snorm8x4 : vec4<f32>, |
| [[location(8)]] uint16x2 : vec2<u32>, |
| [[location(9)]] uint16x4 : vec4<u32>, |
| [[location(10)]] sint16x2 : vec2<i32>, |
| [[location(11)]] sint16x4 : vec4<i32>, |
| [[location(12)]] unorm16x2 : vec2<f32>, |
| [[location(13)]] unorm16x4 : vec4<f32>, |
| [[location(14)]] snorm16x2 : vec2<f32>, |
| [[location(15)]] snorm16x4 : vec4<f32>, |
| [[location(16)]] float16x2 : vec2<f32>, |
| [[location(17)]] float16x4 : vec4<f32>, |
| [[location(18)]] float32 : f32, |
| [[location(19)]] float32x2 : vec2<f32>, |
| [[location(20)]] float32x3 : vec3<f32>, |
| [[location(21)]] float32x4 : vec4<f32>, |
| [[location(22)]] uint32 : u32, |
| [[location(23)]] uint32x2 : vec2<u32>, |
| [[location(24)]] uint32x3 : vec3<u32>, |
| [[location(25)]] uint32x4 : vec4<u32>, |
| [[location(26)]] sint32 : i32, |
| [[location(27)]] sint32x2 : vec2<i32>, |
| [[location(28)]] sint32x3 : vec3<i32>, |
| [[location(29)]] sint32x4 : vec4<i32> |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var uint8x2 : vec2<u32>; |
| var uint8x4 : vec4<u32>; |
| var sint8x2 : vec2<i32>; |
| var sint8x4 : vec4<i32>; |
| var unorm8x2 : vec2<f32>; |
| var unorm8x4 : vec4<f32>; |
| var snorm8x2 : vec2<f32>; |
| var snorm8x4 : vec4<f32>; |
| var uint16x2 : vec2<u32>; |
| var uint16x4 : vec4<u32>; |
| var sint16x2 : vec2<i32>; |
| var sint16x4 : vec4<i32>; |
| var unorm16x2 : vec2<f32>; |
| var unorm16x4 : vec4<f32>; |
| var snorm16x2 : vec2<f32>; |
| var snorm16x4 : vec4<f32>; |
| var float16x2 : vec2<f32>; |
| var float16x4 : vec4<f32>; |
| var float32 : f32; |
| var float32x2 : vec2<f32>; |
| var float32x3 : vec3<f32>; |
| var float32x4 : vec4<f32>; |
| var uint32 : u32; |
| var uint32x2 : vec2<u32>; |
| var uint32x3 : vec3<u32>; |
| var uint32x4 : vec4<u32>; |
| var sint32 : i32; |
| var sint32x2 : vec2<i32>; |
| var sint32x3 : vec3<i32>; |
| var sint32x4 : vec4<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| uint8x2 = ((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| uint8x4 = ((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| sint8x2 = ((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| sint8x4 = ((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| unorm8x2 = unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy; |
| unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| snorm8x2 = unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy; |
| snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| uint16x2 = ((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| uint16x4 = ((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| sint16x2 = ((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| sint16x4 = ((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| unorm16x2 = unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| snorm16x2 = unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| float16x2 = unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| float32 = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| float32x2 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])); |
| float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])); |
| uint32 = tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]; |
| uint32x2 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]); |
| uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]); |
| uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]); |
| sint32 = bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])); |
| sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 64, 0}, |
| {VertexFormat::kUint8x4, 64, 1}, |
| {VertexFormat::kSint8x2, 64, 2}, |
| {VertexFormat::kSint8x4, 64, 3}, |
| {VertexFormat::kUnorm8x2, 64, 4}, |
| {VertexFormat::kUnorm8x4, 64, 5}, |
| {VertexFormat::kSnorm8x2, 64, 6}, |
| {VertexFormat::kSnorm8x4, 64, 7}, |
| {VertexFormat::kUint16x2, 64, 8}, |
| {VertexFormat::kUint16x4, 64, 9}, |
| {VertexFormat::kSint16x2, 64, 10}, |
| {VertexFormat::kSint16x4, 64, 11}, |
| {VertexFormat::kUnorm16x2, 64, 12}, |
| {VertexFormat::kUnorm16x4, 64, 13}, |
| {VertexFormat::kSnorm16x2, 64, 14}, |
| {VertexFormat::kSnorm16x4, 64, 15}, |
| {VertexFormat::kFloat16x2, 64, 16}, |
| {VertexFormat::kFloat16x4, 64, 17}, |
| {VertexFormat::kFloat32, 64, 18}, |
| {VertexFormat::kFloat32x2, 64, 19}, |
| {VertexFormat::kFloat32x3, 64, 20}, |
| {VertexFormat::kFloat32x4, 64, 21}, |
| {VertexFormat::kUint32, 64, 22}, |
| {VertexFormat::kUint32x2, 64, 23}, |
| {VertexFormat::kUint32x3, 64, 24}, |
| {VertexFormat::kUint32x4, 64, 25}, |
| {VertexFormat::kSint32, 64, 26}, |
| {VertexFormat::kSint32x2, 64, 27}, |
| {VertexFormat::kSint32x3, 64, 28}, |
| {VertexFormat::kSint32x4, 64, 29}, |
| }}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsStrideUnaligned) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main( |
| [[location(0)]] uint8x2 : vec2<u32>, |
| [[location(1)]] uint8x4 : vec4<u32>, |
| [[location(2)]] sint8x2 : vec2<i32>, |
| [[location(3)]] sint8x4 : vec4<i32>, |
| [[location(4)]] unorm8x2 : vec2<f32>, |
| [[location(5)]] unorm8x4 : vec4<f32>, |
| [[location(6)]] snorm8x2 : vec2<f32>, |
| [[location(7)]] snorm8x4 : vec4<f32>, |
| [[location(8)]] uint16x2 : vec2<u32>, |
| [[location(9)]] uint16x4 : vec4<u32>, |
| [[location(10)]] sint16x2 : vec2<i32>, |
| [[location(11)]] sint16x4 : vec4<i32>, |
| [[location(12)]] unorm16x2 : vec2<f32>, |
| [[location(13)]] unorm16x4 : vec4<f32>, |
| [[location(14)]] snorm16x2 : vec2<f32>, |
| [[location(15)]] snorm16x4 : vec4<f32>, |
| [[location(16)]] float16x2 : vec2<f32>, |
| [[location(17)]] float16x4 : vec4<f32>, |
| [[location(18)]] float32 : f32, |
| [[location(19)]] float32x2 : vec2<f32>, |
| [[location(20)]] float32x3 : vec3<f32>, |
| [[location(21)]] float32x4 : vec4<f32>, |
| [[location(22)]] uint32 : u32, |
| [[location(23)]] uint32x2 : vec2<u32>, |
| [[location(24)]] uint32x3 : vec3<u32>, |
| [[location(25)]] uint32x4 : vec4<u32>, |
| [[location(26)]] sint32 : i32, |
| [[location(27)]] sint32x2 : vec2<i32>, |
| [[location(28)]] sint32x3 : vec3<i32>, |
| [[location(29)]] sint32x4 : vec4<i32> |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = |
| R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var uint8x2 : vec2<u32>; |
| var uint8x4 : vec4<u32>; |
| var sint8x2 : vec2<i32>; |
| var sint8x4 : vec4<i32>; |
| var unorm8x2 : vec2<f32>; |
| var unorm8x4 : vec4<f32>; |
| var snorm8x2 : vec2<f32>; |
| var snorm8x4 : vec4<f32>; |
| var uint16x2 : vec2<u32>; |
| var uint16x4 : vec4<u32>; |
| var sint16x2 : vec2<i32>; |
| var sint16x4 : vec4<i32>; |
| var unorm16x2 : vec2<f32>; |
| var unorm16x4 : vec4<f32>; |
| var snorm16x2 : vec2<f32>; |
| var snorm16x4 : vec4<f32>; |
| var float16x2 : vec2<f32>; |
| var float16x4 : vec4<f32>; |
| var float32 : f32; |
| var float32x2 : vec2<f32>; |
| var float32x3 : vec3<f32>; |
| var float32x4 : vec4<f32>; |
| var uint32 : u32; |
| var uint32x2 : vec2<u32>; |
| var uint32x3 : vec3<u32>; |
| var uint32x4 : vec4<u32>; |
| var sint32 : i32; |
| var sint32x2 : vec2<i32>; |
| var sint32x3 : vec3<i32>; |
| var sint32x4 : vec4<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| uint8x2 = ((vec2<u32>((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 8u)) & 4294901760u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| uint8x4 = ((vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| sint8x2 = ((vec2<i32>(bitcast<i32>((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 8u)) & 4294901760u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| sint8x4 = ((vec4<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| unorm8x2 = unpack4x8unorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy; |
| unorm8x4 = unpack4x8unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| snorm8x2 = unpack4x8snorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy; |
| snorm8x4 = unpack4x8snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| uint16x2 = ((vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| uint16x4 = ((vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| sint16x2 = ((vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| sint16x4 = ((vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| unorm16x2 = unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| unorm16x4 = vec4<f32>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| snorm16x2 = unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| snorm16x4 = vec4<f32>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| float16x2 = unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| float16x4 = vec4<f32>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| float32 = bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| float32x2 = vec2<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| float32x3 = vec3<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)))); |
| float32x4 = vec4<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u)))); |
| uint32 = ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)); |
| uint32x2 = vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))); |
| uint32x3 = vec3<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))); |
| uint32x4 = vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u))); |
| sint32 = bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| sint32x2 = vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| sint32x3 = vec3<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)))); |
| sint32x4 = vec4<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u)))); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 63, 0}, |
| {VertexFormat::kUint8x4, 63, 1}, |
| {VertexFormat::kSint8x2, 63, 2}, |
| {VertexFormat::kSint8x4, 63, 3}, |
| {VertexFormat::kUnorm8x2, 63, 4}, |
| {VertexFormat::kUnorm8x4, 63, 5}, |
| {VertexFormat::kSnorm8x2, 63, 6}, |
| {VertexFormat::kSnorm8x4, 63, 7}, |
| {VertexFormat::kUint16x2, 63, 8}, |
| {VertexFormat::kUint16x4, 63, 9}, |
| {VertexFormat::kSint16x2, 63, 10}, |
| {VertexFormat::kSint16x4, 63, 11}, |
| {VertexFormat::kUnorm16x2, 63, 12}, |
| {VertexFormat::kUnorm16x4, 63, 13}, |
| {VertexFormat::kSnorm16x2, 63, 14}, |
| {VertexFormat::kSnorm16x4, 63, 15}, |
| {VertexFormat::kFloat16x2, 63, 16}, |
| {VertexFormat::kFloat16x4, 63, 17}, |
| {VertexFormat::kFloat32, 63, 18}, |
| {VertexFormat::kFloat32x2, 63, 19}, |
| {VertexFormat::kFloat32x3, 63, 20}, |
| {VertexFormat::kFloat32x4, 63, 21}, |
| {VertexFormat::kUint32, 63, 22}, |
| {VertexFormat::kUint32x2, 63, 23}, |
| {VertexFormat::kUint32x3, 63, 24}, |
| {VertexFormat::kUint32x4, 63, 25}, |
| {VertexFormat::kSint32, 63, 26}, |
| {VertexFormat::kSint32x2, 63, 27}, |
| {VertexFormat::kSint32x3, 63, 28}, |
| {VertexFormat::kSint32x4, 63, 29}, |
| }}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main( |
| [[location(0)]] uint8x2 : vec3<u32>, |
| [[location(1)]] uint8x4 : vec2<u32>, |
| [[location(2)]] sint8x2 : i32, |
| [[location(3)]] sint8x4 : vec2<i32>, |
| [[location(4)]] unorm8x2 : vec4<f32>, |
| [[location(5)]] unorm8x4 : f32, |
| [[location(6)]] snorm8x2 : vec3<f32>, |
| [[location(7)]] snorm8x4 : f32, |
| [[location(8)]] uint16x2 : vec3<u32>, |
| [[location(9)]] uint16x4 : vec2<u32>, |
| [[location(10)]] sint16x2 : vec4<i32>, |
| [[location(11)]] sint16x4 : i32, |
| [[location(12)]] unorm16x2 : vec3<f32>, |
| [[location(13)]] unorm16x4 : f32, |
| [[location(14)]] snorm16x2 : vec4<f32>, |
| [[location(15)]] snorm16x4 : vec3<f32>, |
| [[location(16)]] float16x2 : vec4<f32>, |
| [[location(17)]] float16x4 : f32, |
| [[location(18)]] float32 : vec4<f32>, |
| [[location(19)]] float32x2 : vec4<f32>, |
| [[location(20)]] float32x3 : vec2<f32>, |
| [[location(21)]] float32x4 : vec3<f32>, |
| [[location(22)]] uint32 : vec3<u32>, |
| [[location(23)]] uint32x2 : vec4<u32>, |
| [[location(24)]] uint32x3 : vec4<u32>, |
| [[location(25)]] uint32x4 : vec2<u32>, |
| [[location(26)]] sint32 : vec4<i32>, |
| [[location(27)]] sint32x2 : vec3<i32>, |
| [[location(28)]] sint32x3 : i32, |
| [[location(29)]] sint32x4 : vec2<i32> |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var uint8x2 : vec3<u32>; |
| var uint8x4 : vec2<u32>; |
| var sint8x2 : i32; |
| var sint8x4 : vec2<i32>; |
| var unorm8x2 : vec4<f32>; |
| var unorm8x4 : f32; |
| var snorm8x2 : vec3<f32>; |
| var snorm8x4 : f32; |
| var uint16x2 : vec3<u32>; |
| var uint16x4 : vec2<u32>; |
| var sint16x2 : vec4<i32>; |
| var sint16x4 : i32; |
| var unorm16x2 : vec3<f32>; |
| var unorm16x4 : f32; |
| var snorm16x2 : vec4<f32>; |
| var snorm16x4 : vec3<f32>; |
| var float16x2 : vec4<f32>; |
| var float16x4 : f32; |
| var float32 : vec4<f32>; |
| var float32x2 : vec4<f32>; |
| var float32x3 : vec2<f32>; |
| var float32x4 : vec3<f32>; |
| var uint32 : vec3<u32>; |
| var uint32x2 : vec4<u32>; |
| var uint32x3 : vec4<u32>; |
| var uint32x4 : vec2<u32>; |
| var sint32 : vec4<i32>; |
| var sint32x2 : vec3<i32>; |
| var sint32x3 : i32; |
| var sint32x4 : vec2<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| uint8x2 = vec3<u32>(((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0u); |
| uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xy; |
| sint8x2 = (((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u))).x; |
| sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xy; |
| unorm8x2 = vec4<f32>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0, 1.0); |
| unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| snorm8x2 = vec3<f32>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0); |
| snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| uint16x2 = vec3<u32>(((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0u); |
| uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xy; |
| sint16x2 = vec4<i32>(((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0, 1); |
| sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).x; |
| unorm16x2 = vec3<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0); |
| unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| snorm16x2 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0); |
| snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz; |
| float16x2 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0); |
| float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| float32 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 0.0, 1.0); |
| float32x2 = vec4<f32>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0.0, 1.0); |
| float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).xy; |
| float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xyz; |
| uint32 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0u, 0u); |
| uint32x2 = vec4<u32>(vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), 0u, 1u); |
| uint32x3 = vec4<u32>(vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), 1u); |
| uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).xy; |
| sint32 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0, 0, 1); |
| sint32x2 = vec3<i32>(vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0); |
| sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).x; |
| sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xy; |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 64, 0}, |
| {VertexFormat::kUint8x4, 64, 1}, |
| {VertexFormat::kSint8x2, 64, 2}, |
| {VertexFormat::kSint8x4, 64, 3}, |
| {VertexFormat::kUnorm8x2, 64, 4}, |
| {VertexFormat::kUnorm8x4, 64, 5}, |
| {VertexFormat::kSnorm8x2, 64, 6}, |
| {VertexFormat::kSnorm8x4, 64, 7}, |
| {VertexFormat::kUint16x2, 64, 8}, |
| {VertexFormat::kUint16x4, 64, 9}, |
| {VertexFormat::kSint16x2, 64, 10}, |
| {VertexFormat::kSint16x4, 64, 11}, |
| {VertexFormat::kUnorm16x2, 64, 12}, |
| {VertexFormat::kUnorm16x4, 64, 13}, |
| {VertexFormat::kSnorm16x2, 64, 14}, |
| {VertexFormat::kSnorm16x4, 64, 15}, |
| {VertexFormat::kFloat16x2, 64, 16}, |
| {VertexFormat::kFloat16x4, 64, 17}, |
| {VertexFormat::kFloat32, 64, 18}, |
| {VertexFormat::kFloat32x2, 64, 19}, |
| {VertexFormat::kFloat32x3, 64, 20}, |
| {VertexFormat::kFloat32x4, 64, 21}, |
| {VertexFormat::kUint32, 64, 22}, |
| {VertexFormat::kUint32x2, 64, 23}, |
| {VertexFormat::kUint32x3, 64, 24}, |
| {VertexFormat::kUint32x4, 64, 25}, |
| {VertexFormat::kSint32, 64, 26}, |
| {VertexFormat::kSint32x2, 64, 27}, |
| {VertexFormat::kSint32x3, 64, 28}, |
| {VertexFormat::kSint32x4, 64, 29}, |
| }}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace transform |
| } // namespace tint |