| [[group(0), binding(0)]] var x_10 : sampler; |
| |
| [[group(2), binding(1)]] var x_20 : texture_2d<f32>; |
| |
| [[group(0), binding(1)]] var x_30 : sampler; |
| |
| fn main_1() { |
| let f1 : f32 = 1.0; |
| let vf12 : vec2<f32> = vec2<f32>(1.0, 2.0); |
| let vf21 : vec2<f32> = vec2<f32>(2.0, 1.0); |
| let vf123 : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0); |
| let vf1234 : vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0); |
| let i1 : i32 = 1; |
| let vi12 : vec2<i32> = vec2<i32>(1, 2); |
| let vi123 : vec3<i32> = vec3<i32>(1, 2, 3); |
| let vi1234 : vec4<i32> = vec4<i32>(1, 2, 3, 4); |
| let u1 : u32 = 1u; |
| let vu12 : vec2<u32> = vec2<u32>(1u, 2u); |
| let vu123 : vec3<u32> = vec3<u32>(1u, 2u, 3u); |
| let vu1234 : vec4<u32> = vec4<u32>(1u, 2u, 3u, 4u); |
| let coords1 : f32 = 1.0; |
| let coords12 : vec2<f32> = vf12; |
| let coords123 : vec3<f32> = vf123; |
| let coords1234 : vec4<f32> = vf1234; |
| let x_99 : vec4<f32> = textureSample(x_20, x_10, vf12); |
| return; |
| } |
| |
| [[stage(fragment)]] |
| fn main() { |
| main_1(); |
| } |