#include <metal_stdlib> | |
using namespace metal; | |
void main_1(thread uint3* const tint_symbol_1) { | |
uint3 const x_2 = *(tint_symbol_1); | |
return; | |
} | |
void tint_symbol_inner(uint3 x_1_param, thread uint3* const tint_symbol_2) { | |
*(tint_symbol_2) = x_1_param; | |
main_1(tint_symbol_2); | |
} | |
kernel void tint_symbol(uint3 x_1_param [[thread_position_in_grid]]) { | |
thread uint3 tint_symbol_3 = 0u; | |
tint_symbol_inner(x_1_param, &(tint_symbol_3)); | |
return; | |
} | |