#include <metal_stdlib> | |
using namespace metal; | |
void main_1() { | |
float3 const x_1 = (float3(50.0f, 60.0f, 70.0f) + float3(50.0f, 60.0f, 70.0f)); | |
float2 const x_2 = (float2(60.0f, 50.0f) + float2(50.0f, 60.0f)); | |
float2x3 const x_3 = float2x3(float3((x_2.x * x_1.x), (x_2.x * x_1.y), (x_2.x * x_1.z)), float3((x_2.y * x_1.x), (x_2.y * x_1.y), (x_2.y * x_1.z))); | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |