| static float x_900 = 0.0f; |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| x_900 = 1.0f; |
| return; |
| } |
| |
| struct main_out { |
| float4 gl_Position; |
| }; |
| struct tint_symbol { |
| float4 gl_Position : SV_Position; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_1 = {gl_Position}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.gl_Position = inner_result.gl_Position; |
| return wrapper_result; |
| } |