| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 position_1; |
| }; |
| struct tint_symbol_1 { |
| float4 position_1 [[position]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| main_out tint_symbol_inner(uint x_2_param, thread uint* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| *(tint_symbol_3) = x_2_param; |
| main_1(); |
| main_out const tint_symbol_2 = {.position_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| vertex tint_symbol_1 tint_symbol(uint x_2_param [[vertex_id]]) { |
| thread uint tint_symbol_5 = 0u; |
| thread float4 tint_symbol_6 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_2_param, &(tint_symbol_5), &(tint_symbol_6)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.position_1 = inner_result.position_1; |
| return wrapper_result; |
| } |
| |