blob: 0f0882a77a8d05ab1061870316814415c4a0f1de [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 position_1;
};
struct tint_symbol_1 {
float4 position_1 [[position]];
};
void main_1() {
return;
}
main_out tint_symbol_inner(uint x_2_param, thread uint* const tint_symbol_3, thread float4* const tint_symbol_4) {
*(tint_symbol_3) = x_2_param;
main_1();
main_out const tint_symbol_2 = {.position_1=*(tint_symbol_4)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol(uint x_2_param [[vertex_id]]) {
thread uint tint_symbol_5 = 0u;
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_2_param, &(tint_symbol_5), &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.position_1 = inner_result.position_1;
return wrapper_result;
}