var<private> x_2 : u32; | |
var<private> position : vec4<f32>; | |
fn main_1() { | |
return; | |
} | |
struct main_out { | |
[[builtin(position)]] | |
position_1 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main([[builtin(vertex_index)]] x_2_param : u32) -> main_out { | |
x_2 = x_2_param; | |
main_1(); | |
return main_out(position); | |
} |