| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_2 { |
| float x_1_param [[user(locn1)]]; |
| float x_2_param [[user(locn2)]] [[centroid_perspective]]; |
| float x_3_param [[user(locn3)]] [[sample_perspective]]; |
| float x_4_param [[user(locn4)]] [[no_perspective]]; |
| float x_5_param [[user(locn5)]] [[centroid_no_perspective]]; |
| float x_6_param [[user(locn6)]] [[sample_no_perspective]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| void tint_symbol_inner(float x_1_param, float x_2_param, float x_3_param, float x_4_param, float x_5_param, float x_6_param, thread float* const tint_symbol_3, thread float* const tint_symbol_4, thread float* const tint_symbol_5, thread float* const tint_symbol_6, thread float* const tint_symbol_7, thread float* const tint_symbol_8) { |
| *(tint_symbol_3) = x_1_param; |
| *(tint_symbol_4) = x_2_param; |
| *(tint_symbol_5) = x_3_param; |
| *(tint_symbol_6) = x_4_param; |
| *(tint_symbol_7) = x_5_param; |
| *(tint_symbol_8) = x_6_param; |
| main_1(); |
| } |
| |
| fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float tint_symbol_9 = 0.0f; |
| thread float tint_symbol_10 = 0.0f; |
| thread float tint_symbol_11 = 0.0f; |
| thread float tint_symbol_12 = 0.0f; |
| thread float tint_symbol_13 = 0.0f; |
| thread float tint_symbol_14 = 0.0f; |
| tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_2_param, tint_symbol_1.x_3_param, tint_symbol_1.x_4_param, tint_symbol_1.x_5_param, tint_symbol_1.x_6_param, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14)); |
| return; |
| } |
| |