var<private> x_1 : array<f32, 3>; | |
var<private> x_2 : vec4<f32>; | |
fn main_1() { | |
return; | |
} | |
struct main_out { | |
[[builtin(position)]] | |
x_2_1 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main([[location(4)]] x_1_param : f32, [[location(5)]] x_1_param_1 : f32, [[location(6)]] x_1_param_2 : f32) -> main_out { | |
x_1[0] = x_1_param; | |
x_1[1] = x_1_param_1; | |
x_1[2] = x_1_param_2; | |
main_1(); | |
return main_out(x_2); | |
} |