blob: a11ecf4e00afc99f4ce8566f604dfd3ec5c59372 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[3];
};
struct main_out {
float x_1_1;
float x_1_2;
float x_1_3;
float4 x_2_1;
};
struct tint_symbol_1 {
float x_1_1 [[user(locn4)]];
float x_1_2 [[user(locn5)]];
float x_1_3 [[user(locn6)]];
float4 x_2_1 [[position]];
};
void main_1() {
return;
}
main_out tint_symbol_inner(thread tint_array_wrapper* const tint_symbol_3, thread float4* const tint_symbol_4) {
main_1();
main_out const tint_symbol_2 = {.x_1_1=(*(tint_symbol_3)).arr[0], .x_1_2=(*(tint_symbol_3)).arr[1], .x_1_3=(*(tint_symbol_3)).arr[2], .x_2_1=*(tint_symbol_4)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
thread tint_array_wrapper tint_symbol_5 = {};
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5), &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_1_1 = inner_result.x_1_1;
wrapper_result.x_1_2 = inner_result.x_1_2;
wrapper_result.x_1_3 = inner_result.x_1_3;
wrapper_result.x_2_1 = inner_result.x_2_1;
return wrapper_result;
}