#include <metal_stdlib> | |
using namespace metal; | |
void main_1(thread uint* const tint_symbol_1) { | |
*(tint_symbol_1) = 1u; | |
switch(42u) { | |
case 20u: { | |
*(tint_symbol_1) = 20u; | |
if (false) { | |
break; | |
} | |
/* fallthrough */ | |
} | |
case 30u: { | |
*(tint_symbol_1) = 30u; | |
break; | |
} | |
default: { | |
break; | |
} | |
} | |
*(tint_symbol_1) = 7u; | |
return; | |
} | |
fragment void tint_symbol() { | |
thread uint tint_symbol_2 = 0u; | |
main_1(&(tint_symbol_2)); | |
return; | |
} | |