blob: 58c9960d090cece90b8dceb78b3e751cacd6fa3f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(thread uint* const tint_symbol_1) {
*(tint_symbol_1) = 1u;
bool guard10 = true;
if (false) {
*(tint_symbol_1) = 2u;
guard10 = false;
} else {
if (guard10) {
*(tint_symbol_1) = 3u;
if (true) {
guard10 = false;
}
if (guard10) {
*(tint_symbol_1) = 4u;
guard10 = false;
}
}
}
*(tint_symbol_1) = 5u;
return;
}
fragment void tint_symbol() {
thread uint tint_symbol_2 = 0u;
main_1(&(tint_symbol_2));
return;
}