| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| uint arr[2]; |
| }; |
| struct S { |
| uint field0; |
| float field1; |
| tint_array_wrapper field2; |
| }; |
| |
| void main_1(thread bool* const tint_symbol_1, thread bool* const tint_symbol_2, thread uint* const tint_symbol_3) { |
| bool const x_101 = *(tint_symbol_1); |
| bool const x_102 = *(tint_symbol_2); |
| while (true) { |
| uint x_2_phi = 0u; |
| if (x_101) { |
| break; |
| } |
| x_2_phi = 0u; |
| if (x_102) { |
| x_2_phi = 1u; |
| { |
| uint const x_2 = x_2_phi; |
| *(tint_symbol_3) = x_2; |
| } |
| continue; |
| } else { |
| { |
| uint const x_2 = x_2_phi; |
| *(tint_symbol_3) = x_2; |
| } |
| continue; |
| } |
| return; |
| { |
| uint const x_2 = x_2_phi; |
| *(tint_symbol_3) = x_2; |
| } |
| } |
| return; |
| } |
| |
| fragment void tint_symbol() { |
| thread bool tint_symbol_4 = false; |
| thread bool tint_symbol_5 = false; |
| thread uint tint_symbol_6 = 0u; |
| main_1(&(tint_symbol_4), &(tint_symbol_5), &(tint_symbol_6)); |
| return; |
| } |
| |