Texture2D<float4> x_2 : register(t0, space0); | |
SamplerState x_3 : register(s1, space0); | |
void main_1() { | |
float4 var_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
const float4 x_22 = x_2.Sample(x_3, float2(0.0f, 0.0f)); | |
const float4 x_26 = x_2.Sample(x_3, float2(0.0f, 0.0f)); | |
var_1 = (x_22 + x_26); | |
return; | |
} | |
void main() { | |
main_1(); | |
return; | |
} |