#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
/* 0x0000 */ uint4 buffer_size[1]; | |
}; | |
struct S { | |
/* 0x0000 */ uint first; | |
/* 0x0004 */ uint rtarr[1]; | |
}; | |
void main_1(constant tint_symbol_1& tint_symbol_2) { | |
uint const x_1 = ((tint_symbol_2.buffer_size[0u][0u] - 4u) / 4u); | |
return; | |
} | |
fragment void tint_symbol(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) { | |
main_1(tint_symbol_2); | |
return; | |
} | |