| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_2_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_2_1 [[position]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_3) { |
| main_1(); |
| main_out const tint_symbol_2 = {.x_2_1=*(tint_symbol_3)}; |
| return tint_symbol_2; |
| } |
| |
| vertex tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_4 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_4)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_2_1 = inner_result.x_2_1; |
| return wrapper_result; |
| } |
| |