| #include <metal_stdlib> |
| |
| using namespace metal; |
| void main_1() { |
| uint const u1 = 10u; |
| uint const u2 = 15u; |
| uint const u3 = 20u; |
| int const i1 = 30; |
| int const i2 = 35; |
| int const i3 = 40; |
| float const f1 = 50.0f; |
| float const f2 = 60.0f; |
| float const f3 = 70.0f; |
| uint2 const v2u1 = uint2(10u, 20u); |
| uint2 const v2u2 = uint2(20u, 10u); |
| uint2 const v2u3 = uint2(15u, 15u); |
| int2 const v2i1 = int2(30, 40); |
| int2 const v2i2 = int2(40, 30); |
| int2 const v2i3 = int2(35, 35); |
| float2 const v2f1 = float2(50.0f, 60.0f); |
| float2 const v2f2 = float2(60.0f, 50.0f); |
| float2 const v2f3 = float2(70.0f, 70.0f); |
| float3 const v3f1 = float3(50.0f, 60.0f, 70.0f); |
| float3 const v3f2 = float3(60.0f, 70.0f, 50.0f); |
| float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f); |
| float4 const v4f2 = v4f1; |
| float4 const x_1 = normalize(v4f1); |
| return; |
| } |
| |
| kernel void tint_symbol() { |
| main_1(); |
| return; |
| } |
| |