| SKIP: FAILED |
| |
| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_34 : register(b0, space0) { |
| uint4 x_34[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| const int x_230 = i; |
| const int x_232 = obj.numbers[x_230]; |
| temp = x_232; |
| const int x_233 = i; |
| const int x_234 = j; |
| const int x_236 = obj.numbers[x_234]; |
| obj.numbers[x_233] = x_236; |
| const int x_238 = j; |
| obj.numbers[x_238] = temp; |
| return; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_242 = h; |
| const int x_244 = obj.numbers[x_242]; |
| pivot = x_244; |
| const int x_245 = l; |
| i_1 = (x_245 - 1); |
| const int x_247 = l; |
| j_1 = x_247; |
| while (true) { |
| const int x_252 = j_1; |
| const int x_253 = h; |
| if ((x_252 <= (x_253 - 1))) { |
| } else { |
| break; |
| } |
| const int x_259 = obj.numbers[j_1]; |
| if ((x_259 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| i_1 = (i_1 + 1); |
| param_2 = i_1; |
| const int x_274 = h; |
| param_3 = x_274; |
| swap_i1_i1_(param_2, param_3); |
| return i_1; |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int int_a = 0; |
| int x_278 = 0; |
| int x_279 = 0; |
| int clamp_a = 0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_281 = (top + 1); |
| top = x_281; |
| stack[x_281] = l_1; |
| const float x_285 = gl_FragCoord.y; |
| if ((x_285 >= 0.0f)) { |
| const int x_290 = h_1; |
| if (false) { |
| x_279 = 1; |
| } else { |
| x_279 = (h_1 << asuint(0)); |
| } |
| x_278 = (x_290 | x_279); |
| } else { |
| x_278 = 1; |
| } |
| int_a = x_278; |
| clamp_a = clamp(h_1, h_1, int_a); |
| const int x_304 = (top + 1); |
| top = x_304; |
| stack[x_304] = (clamp_a / 1); |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_315 = top; |
| top = (x_315 - 1); |
| const int x_318 = stack[x_315]; |
| h_1 = x_318; |
| const int x_319 = top; |
| top = (x_319 - 1); |
| const int x_322 = stack[x_319]; |
| l_1 = x_322; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_325 = performPartition_i1_i1_(param_4, param_5); |
| p = x_325; |
| if (((p - 1) > l_1)) { |
| const int x_333 = (top + 1); |
| top = x_333; |
| stack[x_333] = l_1; |
| const int x_337 = (top + 1); |
| top = x_337; |
| stack[x_337] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_348 = (top + 1); |
| top = x_348; |
| stack[x_348] = (p + 1); |
| const int x_353 = (top + 1); |
| top = x_353; |
| stack[x_353] = h_1; |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const int x_97 = i_2; |
| const int x_100 = obj.numbers[i_2]; |
| const int x_103 = obj.numbers[i_2]; |
| obj.numbers[x_97] = (x_100 * x_103); |
| } |
| } |
| quicksort_(); |
| const float4 x_109 = gl_FragCoord; |
| const float2 x_112 = asfloat(x_34[0].xy); |
| uv = (float2(x_109.x, x_109.y) / x_112); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_115 = obj.numbers[0]; |
| const float x_118 = color.x; |
| color.x = (x_118 + float(x_115)); |
| const float x_122 = uv.x; |
| if ((x_122 > 0.25f)) { |
| const int x_127 = obj.numbers[1]; |
| const float x_130 = color.x; |
| color.x = (x_130 + float(x_127)); |
| } |
| const float x_134 = uv.x; |
| if ((x_134 > 0.5f)) { |
| const int x_139 = obj.numbers[2]; |
| const float x_142 = color.y; |
| color.y = (x_142 + float(x_139)); |
| } |
| const float x_146 = uv.x; |
| if ((x_146 > 0.75f)) { |
| const int x_151 = obj.numbers[3]; |
| const float x_154 = color.z; |
| color.z = (x_154 + float(x_151)); |
| } |
| const int x_158 = obj.numbers[4]; |
| const float x_161 = color.y; |
| color.y = (x_161 + float(x_158)); |
| const float x_165 = uv.y; |
| if ((x_165 > 0.25f)) { |
| const int x_170 = obj.numbers[5]; |
| const float x_173 = color.x; |
| color.x = (x_173 + float(x_170)); |
| } |
| const float x_177 = uv.y; |
| if ((x_177 > 0.5f)) { |
| const int x_182 = obj.numbers[6]; |
| const float x_185 = color.y; |
| color.y = (x_185 + float(x_182)); |
| } |
| const float x_189 = uv.y; |
| if ((x_189 > 0.75f)) { |
| const int x_194 = obj.numbers[7]; |
| const float x_197 = color.z; |
| color.z = (x_197 + float(x_194)); |
| } |
| const int x_201 = obj.numbers[8]; |
| const float x_204 = color.z; |
| color.z = (x_204 + float(x_201)); |
| const float x_208 = uv.x; |
| const float x_210 = uv.y; |
| if ((abs((x_208 - x_210)) < 0.25f)) { |
| const int x_217 = obj.numbers[9]; |
| const float x_220 = color.x; |
| color.x = (x_220 + float(x_217)); |
| } |
| const float3 x_224 = normalize(color); |
| x_GLF_color = float4(x_224.x, x_224.y, x_224.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |
| C:\src\tint\test\Shader@0x00000212422D4360(146,7-22): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll |
| C:\src\tint\test\Shader@0x00000212422D4360(101,19-29): warning X3556: integer divides may be much slower, try using uints if possible. |
| C:\src\tint\test\Shader@0x00000212422D4360(20,3-20): error X3500: array reference cannot be used as an l-value; not natively addressable |
| C:\src\tint\test\Shader@0x00000212422D4360(41,3-14): error X3511: forced to unroll loop, but unrolling failed. |
| C:\src\tint\test\Shader@0x00000212422D4360(102,3-14): error X3511: forced to unroll loop, but unrolling failed. |
| |