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dawn
/
tint
/
6d770093bdf1513ab57bd56c2e00c9b572d16304
/
.
/
test
/
buffer
/
uniform
/
types
/
vec4.wgsl.expected.hlsl
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cbuffer cbuffer_u
:
register
(
b0
,
space0
)
{
uint4 u
[
1
];
};
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
const
float4 x
=
asfloat
(
u
[
0
]);
return
;
}