#version 310 es | |
precision mediump float; | |
layout(binding = 0, std430) buffer G_block_1 { | |
int inner[]; | |
} G; | |
void tint_symbol() { | |
uint l1 = uint(G.inner.length()); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |