Sign in
dawn
/
tint
/
6d770093bdf1513ab57bd56c2e00c9b572d16304
/
.
/
test
/
shader_io
/
vertex_output_builtins_struct.wgsl.expected.wgsl
blob: f08c3a88cc84687b33fbb6c1fa3c703d765f2510 [
file
] [
log
] [
blame
]
struct
VertexOutputs
{
@builtin
(
position
)
position
:
vec4
<f32>
;
}
@stage
(
vertex
)
fn main
()
->
VertexOutputs
{
return
VertexOutputs
(
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
));
}