| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct doesNotMatter { |
| int global_seed; |
| int data[]; |
| }; |
| |
| struct buf1 { |
| vec2 injectionSwitch; |
| }; |
| |
| uvec3 tint_symbol = uvec3(0u, 0u, 0u); |
| layout(binding = 0, std430) buffer doesNotMatter_1 { |
| int global_seed; |
| int data[]; |
| } x_7; |
| layout(binding = 1) uniform buf1_1 { |
| vec2 injectionSwitch; |
| } x_10; |
| |
| void main_1() { |
| int lid = 0; |
| int val = 0; |
| int i = 0; |
| uint x_40 = tint_symbol.x; |
| lid = int(x_40); |
| int x_43 = x_7.global_seed; |
| val = x_43; |
| i = 0; |
| { |
| for(; (i < 2); i = (i + 1)) { |
| if ((lid > 0)) { |
| int x_58 = x_7.data[(lid - 1)]; |
| val = (val + x_58); |
| float x_62 = x_10.injectionSwitch.x; |
| if ((x_62 > 100.0f)) { |
| break; |
| } |
| } |
| barrier(); |
| } |
| } |
| if ((lid == 0)) { |
| x_7.data[0] = 42; |
| } |
| return; |
| } |
| |
| void tint_symbol_1(uvec3 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| } |
| |
| layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol_1(gl_LocalInvocationID); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:6: '' : array size required |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |