| struct buf1 { |
| v1 : vec2<f32>; |
| }; |
| |
| type Arr = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var b : bool; |
| b = true; |
| let x_38 : f32 = x_6.v1.x; |
| let x_40 : f32 = x_6.v1.y; |
| if ((x_38 > x_40)) { |
| let x_45 : f32 = x_6.v1.x; |
| let x_47 : f32 = x_6.v1.y; |
| if ((x_45 < x_47)) { |
| b = false; |
| } |
| } |
| let x_51 : bool = b; |
| if (x_51) { |
| let x_10 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_11 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_12 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_13 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13)); |
| } else { |
| let x_14 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_65 : f32 = f32(x_14); |
| x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |