blob: 181cfc222ff4174a22be8ca1874e3dc4026f8ec9 [file] [log] [blame]
struct buf1 {
v1 : vec2<f32>;
};
type Arr = @stride(16) array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(1) var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
fn main_1() {
var b : bool;
b = true;
let x_38 : f32 = x_6.v1.x;
let x_40 : f32 = x_6.v1.y;
if ((x_38 > x_40)) {
let x_45 : f32 = x_6.v1.x;
let x_47 : f32 = x_6.v1.y;
if ((x_45 < x_47)) {
b = false;
}
}
let x_51 : bool = b;
if (x_51) {
let x_10 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_11 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_12 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_13 : i32 = x_8.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
} else {
let x_14 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_65 : f32 = f32(x_14);
x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}